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Old Sep 02, 2005, 01:02 AM // 01:02   #21
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Quote:
Originally Posted by Yukito Kunisaki
Because Victory is Mine! {E} on a monk is just plain pointless. Monks don't cause conditions. Monks should NOT want to be NEAR anybody.

As for the question on Frozen Soil, you can cast it long before the enemy gets near you. Just make sure that the spirit is somewhere on your compass/radar when you start fighting. That way, it's sure to be in range and when an enemy goes down [which will happen if the 2 spike dmg dealers get in there], the enemies will have to go after the frozen soil. Of which you will use it as a bait if they're thinking correctly and you'll kill them before the spirit goes down. Or, they're stupid as hell and continue fighting with one less teammate against 4 [hopefully] healthy warriors.
I disagree that monk with ViM is pointless
maybe at teams arena not in hoh ^^
in hoh they can own
Condition Stacks^^
*cough* Nublar ^^
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Old Sep 02, 2005, 03:22 AM // 03:22   #22
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The idea is to just test run a 4 warrior team in team arena. By adding a monk, you're kinda not contributing to the thread.
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Old Sep 02, 2005, 09:07 AM // 09:07   #23
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How about replacing the knockout smiter with a zealots fire battle rage axe warrior? A bit of a hybrid between sxe spiking and zealots spamming.
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Old Sep 02, 2005, 10:10 PM // 22:10   #24
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Quote:
How about replacing the knockout smiter with a zealots fire battle rage axe warrior? A bit of a hybrid between sxe spiking and zealots spamming.
Explain to me what skills you're going to spam?
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Old Sep 02, 2005, 10:52 PM // 22:52   #25
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Shouts trigger zealots. So does cyclone axe
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Old Sep 03, 2005, 07:00 AM // 07:00   #26
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Quote:
Originally Posted by rii
How about replacing the knockout smiter with a zealots fire battle rage axe warrior? A bit of a hybrid between sxe spiking and zealots spamming.
Not Battle Rage, but I think ViM! will do it since it's a shout. Ok, we'll just run it this way [lol] this should be funny!

7+1 Tactics
12+1+3 Axe
8+1 strength
8 Smiting

Cyclone Axe
Swift Chop
Dismember
Axe Rake
Fear Me!
Battle Rage {E}
For Great Justice!
Zealot's Fire

I think this is the idea you're gunning for. I think it's very very odd but as far as that's concerned, this MIGHT be just what you're looking for? referring to?

Everything is either a stance or a shout and with frenzy and FGJ there, the adrenaline shouts will REALLY be eating into your foes... The problem with this in the 4war group is that he has nothing to synergize with the other warriors. Maybe his shouts can raise them to 120 AL and drain energy really fast and hit all his enemies at once and... oh wait a second...

edit* ah fark, Battle Rage would be the better one. Just spam it every other hit... [doh] Use adrenaline from it when u need to but you can pretty much just use it every other swing. Not sure what else to use since any non-attack skill kills it so... [changes skills...]

Last edited by Yukito Kunisaki; Sep 03, 2005 at 07:03 AM // 07:03..
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Old Sep 03, 2005, 09:08 AM // 09:08   #27
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Typically, I find that Hundred Blades + Flurry + Fear Me + Riposte + Watch Yourself + Zealot's Fire + For Great Justice is A LOT more effective than just Battle Rage + Zealot's Fire. Although... heh... 7/8 skills are filled with that one. Better hope no one removes that Zealot's Fire.

It works alright in PvE though... but that's not the situation here though.
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Old Sep 03, 2005, 09:49 AM // 09:49   #28
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I mainly choose battle rage since the speed buff means they will have trouble running. your build above proabably has higher dps but they can just run away and there you go. Of course, you could just go smiting strength tactics and spam battle rage when their running and your suggesting in the melee. Support and alright dps (for arena) in one build. take out hundred blades, put in shields up!, and put in battle rage.
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Old Sep 03, 2005, 02:16 PM // 14:16   #29
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Uhh, I would seirously consider adding these 2 for that build, a 4 warr build could possibly rock hard:

16swords
15str

sever/gash/100blades/final/frenzy/sprint/hamstring/res sig

use crippling sword

16 axe/sword
10 tactics
rest in str

basic axe set up(disrupt chop etc..)

Charge! elite(basically, you use this while all warrs are close, then use it so that all warrs move faster while on frenzy, since charge don't cancel out frenzy)

All warrs will either attack same target at once for insta kill or separate to add pressure.

All warrs will be using sprint/frenzy/res sig on their skilll bar.

Also, since you'll mostly be w/o a primary healer, it might be a good Idea to use a vampiric mod since w/ frenzy, its rapid absorbtion, also, one warr if decidedly be a w/mo, bring vigorous spirit(5 energy enough to cast for all) and w/ enough healing, you'll have 8-9 hp per strike.

Anyway, just a thought.
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Old Sep 03, 2005, 05:54 PM // 17:54   #30
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Bringing res signet is NOT the point. We're using Frozen Soil. We want the enemies to STAY the hell down...

Warrior's can't afford to keep fighting foes who keep getting up. The idea of attrition is to win by outlasting our enemies. We're all tankish in nature with huge damage output [well, 2 of us are huge dmg] so if we all bring res sigs and frozen is down, we're screwed...

We HAVE to have the W/N debuffer, W/Mo bodyguard, and W/R lockdown. The W/Mo Smiting is the only one with any optional use. He can be W/Me or W/E. In fact, I think the build from Sauleteus Rex's old W/E with fire sword would work (if modified a bit). The reason I'm against the aftershocker is because I've seen aftershock be resisted in damage to the point where it's only doing about 40+ to 60 in total dmg. Fire ignores dmg resistance due to DoT. (that and it strikes those pesky distance runners who are almost dead baking them toasty)

The build has been tested recently [few days ago] and I must say the PuG I was with didn't do too badly at all. 7 straight wins... [got a disconnect on 8th battle, bah*] From what I've experienced with it thus far, the only weakness is if teammates decide or not decide to get kited. [W/Mo hammer is definitely fine if he and his foe both get drawn faar away... Unless foe is immune to knockdown, he'll win about 90% of the time] If the group stays within aggrobubble range of the Royal Bodyguard, they're fine. The Bodyguard's real weakness is probably energy denial, but if he can keep hex/condition off of himself time and time again, he/she's fine.

Here's the W/E's Fire Sword setup.

12+1+3 Swordsmanship
8+1 strength
10 fire magic

Sever
Gash
Galrath Slash
Frenzy
Victory is Mine! {E}
Sprint
Immolate
Conjure Flame

With him here, the entire team loses res sigs. A very dangerous situation indeed. [replacing the W/Mo smiter] Sadly, we lose Smite Hex but gain Immolate. I personally prefer Smite Hex as a backup for the Bodyguard in case he gets nailed with Diversion. If both anti-hexers are Diversioned, then the W/R or W/N screwed up somewhere.

Last edited by Yukito Kunisaki; Sep 03, 2005 at 05:57 PM // 17:57..
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Old Sep 03, 2005, 06:06 PM // 18:06   #31
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Quote:
Shouts trigger zealots. So does cyclone axe
Shouts are an attack skill?
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Old Sep 03, 2005, 06:08 PM // 18:08   #32
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I would also like to add that I'm changing the stats/skills for the W/N debuffer...
[he's also going to be landing stupidly high dmg...]

stats:

12+1+3 axe
8+1 strength
7+1 tactics
8 Curses

Fear Me!
Swift Chop
Eviscerate {E}
Executioner's Strike
Frenzy
Sprint
Plague Touch
Rend Enchantments

With this in mind, he's been 'upgraded' from disruptor to disrupting executioner.

The W/Mo Knockout Smiter optionals are now:

W/Me "No Energy for j00..."

12+1+3 Swordsmanship
8+1 strength
7+1 Tactics
8 Inspiration

Fear Me!
Pure Strike
Seeking Blade
Savage Slash
Ether Feast
Energy Drain {E}
Drain Enchantment
Ressurection Signet

At a distance, you get drained, and upclose, u get drained. Win - Win. No need for speed buff or atk speed buff. You want your target [caster] to have no energy in any case and with soo much energy going into you, you need all the energy based attacks u can get. Interrupt is obviously a must.

W/E Fire Fencer... [see previous post]
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Old Sep 03, 2005, 06:11 PM // 18:11   #33
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Quote:
Originally Posted by UberRusty
Shouts are an attack skill?
I've tested this with watch Yourself!

Any skill you use on an ally [not just other ally] counts toward Zealot's Activation.

Shouts affect yourself and sometimes your teammates so if you can shout your ass off, you'll bake them to a crisp. Gotta squeeze Smite Hex in there though in any case. That too activates ZF for some devastating results.
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Old Sep 03, 2005, 06:13 PM // 18:13   #34
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Quote:
I've tested this with watch Yourself!

Any skill you use on an ally [not just other ally] counts toward Zealot's Activation.

Shouts affect yourself and sometimes your teammates so if you can shout your ass off, you'll bake them to a crisp. Gotta squeeze Smite Hex in there though in any case. That too activates ZF for some devastating results.
Okay, my point is, don't SHOUTS END BATTLE RAGE?!?!?!

EDIT: I tried getting that across discreetly but I guess I'll just be more straightforward next time..
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Old Sep 03, 2005, 08:45 PM // 20:45   #35
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Quote:
Originally Posted by UberRusty
Okay, my point is, don't SHOUTS END BATTLE RAGE?!?!?!

EDIT: I tried getting that across discreetly but I guess I'll just be more straightforward next time..
They do end Battle Rage.
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Old Sep 03, 2005, 08:49 PM // 20:49   #36
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Quote:
They do end Battle Rage.
Therefore build = Trash... I thought Yukito loved BR and Warriors, how did you skip past this fact?
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Old Sep 03, 2005, 09:13 PM // 21:13   #37
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no, you use battle rage, then when stationary switch to the shouts etc.

not build = trash
your lack of thinking = trash. just because their on the same skill bar doesnt mean you use them all at once.
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Old Sep 03, 2005, 11:41 PM // 23:41   #38
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Yeah, shouts end Battle Rage, but since I use Battle rage all the time, I found that if you shout "For Great Justice" Before battle rage, rage charges every other hit. You have to use it before...even if you don't, it helps charge rage so fast, and it's effect lasts long enough that that'll give you 15 seconds of raging goodness. Spam disrupting chop with it too, just for fun. That's just tips for in general.

Edit: Oh and I've been trying out that W/Mo smiter for this 4 man build in random Arenas and it does pretty well for itself. Only max hexes slow it down, blind puts it out of commission, but tends to kill most non-Warrior foes in one combo. Even without exact specs, does enough to please.
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Old Sep 03, 2005, 11:46 PM // 23:46   #39
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Wow, you guys have to be shitting me.

When you make ONE shout, you lose the aldrenaline of all other shouts. That means it's not spammable. Battle Rage requires TWO hits to charge up. (or for, if you don't have FGJ on) If you're looking to spam shouts, why don't you just run a speed buff + FGJ instead of Battle Rage?

Quote:
your lack of thinking = trash. just because their on the same skill bar doesnt mean you use them all at once.
So what you're saying is that this build, which is made for spamming shouts, can't spam shouts? My lack of thinking = trash, but even I can work that out.
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Old Sep 04, 2005, 06:50 AM // 06:50   #40
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whoa... calm down peeps... lol

I said BR would be better simply because it's spammable.

Thing is, you can pretty much enter the battle field with just BR and Zealot's Fire and once u build the adrenaline to do it, just cook anyone next to you with repeated BR...

Other skills? probably none needed... lol. Res sig or some other situational skills but yeah...

Battle Rage {E} + Zealot's Fire is probably an engine as effective as
Victory is Mine! {E} + Plague Touch...
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